Wine 3.3 Releases: Supports Vulkan Graphics API, Fixes 35 Bugs
Wine recently has launched its new version to 3.3, and it is first time to support Vulkan graphics API (Application Programming Interface). The new version also default support Direct3D multithreaded command flow and multiple sampling texture rendering, and can be through the SDL (Simple DirectMedia Layer) Layer added support for video game controllers, and load […]